![]() ![]() The northeastern pillar in the main room opens, revealing a super shotgun and two boxes of shells (H).The northwestern pillar in the main room opens, revealing a BFG9000 (G).The southeastern pillar in the main room opens, revealing a megasphere (F).The southwestern pillar in the main room opens, revealing three chainguns (E).Jump across the gap with the sky floor and hit the switch to exit. Kill all four hanging Commander Keens and the panel behind them will raise (D), revealing the exit switch. Once you have destroyed the Cyberdemon (or escaped from him), enter the room it was in and go through the door on the opposite side (C). Once you get close to the door, a Cyberdemon will open the door and attack (B). Travel to the opposite side of this room. Go through the door in front of you to enter a large room with pillars and candles (A), as well as Wolfenstein SS enemies on Hurt Me Plenty, Ultra-Violence, and NIGHTMARE! skill levels. Also, on the BFG Edition, the music track "The Ultimate Challenge", has been switched out with the track "DOOM". Additionally, because of this removal of the references to the original game, the level has been renamed "Keen", as the cameo appearance of that character has not been removed. Additionally, the exit area, which is different from that of the original level, features cameos from id's even earlier game, Commander Keen, in the form of four versions of that game's titular protagonist who must be shot and killed by the player in order to reveal the level's exit switch.ĭespite previous claims that id would not be modifying the versions of Doom or Doom II included with Doom 3: BFG Edition, the secret levels have been heavily censored all Nazi imagery, including swastikas and portraits of Adolf Hitler, have been removed, and most disappointingly, all Wolfenstein SS enemies have been replaced with standard former humans. Also like "Wolfenstein", "Grosse" features the secret level-exclusive Wolfenstein SS enemy, though the boss that appears in the original map, Hans Grosse, has been replaced with a Cyberdemon, and to fit the Cyberdemon, the room's ceiling has been made twice as high as in the original Wolfenstein. Like "Wolfenstein", "Grosse" is a remake of a level from id Software's earlier release, Wolfenstein 3D, namely the level of the same name from the end of that game's first episode. It was designed by Sandy Petersen and uses the music track "The Ultimate Challenge". MAP32: "Grosse" (MAP34 in GBA) is the second secret map of Doom II and can be accessed from MAP31: Wolfenstein. ![]()
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