![]() Once the climax comes by, the beast will most likely be right there, ready for one Final Battle. Because Predators Are Mean, even if they are Xenophobic Herbivores.īasically, this predator will hunt the protagonists far beyond the call of common sense or even instinct, be it through fierce jungles, caves, canyons, or whatever else the protagonists have to go through. No matter how long it goes without a meal. Seems like this thing just won't give up until it has another taste of human. No harm done, time to focus on getting to the shelter or something, right?īut wait, what's that sound? Is it following them? Through rivers and mountains and who knows what else? ![]() After a dangerous escape (someone will probably be killed), the explorers dust themselves off, maybe laugh nervously, and try to get as far away from that thing as possible. Namely, they run into some monstrous beast that wants only one thing from them: lunch. In any case, they are unaccustomed to the land, but aren't exactly smart about being careful. Journey to the Savage Planet presents you with a well-constructed world full of fun collectibles to hunt down and interesting wildlife to survey, but the way the world design encourages and rewards exploration is its biggest accomplishment.Our intrepid young adventurers are exploring their new unknown land for whatever reason it may be: money, pursuit of knowledge, or simply by accident (a quest for survival). ![]() While the two co-op explorers aren’t able to play off each other in any meaningful way, having an extra gun in encounters or an extra set of eyes to spot secrets is immensely helpful. Players scale to the host’s abilities, meaning your friend who hasn’t played more than a couple of hours has access to all the late-game gear you’ve unlocked. ![]() If you’d like to chart the planet with a friend, you can jump into an online co-op session. Aiming is imprecise no matter how you tune the sensitivity, and hitting moving or small targets often proves even more upsetting than the challenging platforming sequences. While your primary weapon is upgradeable with faster reloads, increased damage, and a bigger battery, shooting enemies never feels fun. Another problem is the gunplay, which is adequate at best. First-person platforming is difficult to get the hang of due to your restricted field of vision, making some platforming sequences harder than they should be. Each of these upgrades opens new possibilities for exploration, giving you a reason to return to areas you thought you finished.Īs much I enjoy discovering the various secrets, the act of reaching them isn’t always fun. Even if you don’t want to deviate from the main mission, you still unlock handy traversal abilities like the ground pound to smash through brittle floor, or my personal favorite: a grappling hook to swing from specific points like Spider-Man. I love having the option to expand the crafting tree to reach more meaningful rewards like an explosive charged shot, more powerful bombs, and even interface overlays that reveal the locations of nearby collectibles. You can craft a better battery for your pistol, plus thrusters that give you a double jump, but new crafting options open as you complete sidequests. Cracked walls, high ledges, and grapple points hint at secrets worth exploring, with lore-based discoveries like alien tablets and explorer logs that provide you with videos and messages explaining what happened before your arrival. In addition to 100 orange goo pods, you also find alien alloy (which can be used in crafting), as well as resources dropped by creatures and caches. For example, I found (and ate) a mysterious orange goo behind a waterfall, bestowing permanent health and stamina upgrades. However, exploration quickly proves rewarding. ![]() The early objectives in this first-person experience are centered on getting your bearings and scanning the surrounding area, which is about all your equipment allows for. ![]()
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